3-chapter campaign · real continuity

The Frostpeak Expedition

A guide, a lost compass, and a mountain with a memory — three connected chapters that build on each other, unlike our one-shot adventures.

The Frostpeak Expedition — cover art

The party is hired to help guide a small expedition up Frostpeak Mountain. Along the way they meet Kestra Windwhistle, a veteran mountain guide who's spent thirty years on this trail alone — and whose family history turns out to be woven into the mountain itself.

Recurring character

Kestra Windwhistle

Gruff, warm underneath, thirty winters of stories. How the party treats the frost wolves and Torvind in Chapters 1-2 shapes how her own story lands in Chapter 3.

Carried forward

Windwhistle's Old Compass

Found in Chapter 2, carried into Chapter 3 — a dented brass compass that doesn't point north, but toward whatever its holder needs most.

The journey

  1. Chapter 1 The Waystation Watch A guide with thirty winters of stories needs help before you can even begin the climb. Play this chapter
  2. Chapter 2 The Frozen Cistern The expedition's water supply is sealed under ice — and something is guarding it. Play this chapter
  3. Chapter 3 The Summit Cairn The compass leads to a shrine older than Kestra's family — and the campaign's answer. Play this chapter